ORDER ONLY: Private Message to Tonks
May. 20th, 2013 10:49 amhow're you coming along with the supplies for Young?
I'm ready to head back there when you are.
and if you're free this weekend, we can drill shielding, group combat, and rough terrain scenarios. tim and fin can come in and help out, and steve wants to work on his form too.
I've been getting together samples of some of fu's work with muggle weaponry to give to Birdwhistle to give her an idea of what we've been working on when we go back to her. I've got a feeling that weapons will only go so far, though, and we've also got to think about more active defence too.
it all keeps coming back to ireland.
we held kerry for a few hours at most before they came storming in, and we had to pull back. and it was sheer bloody luck that they didn't just wipe out the entire kerry camp like they did with sixmilebridge and bunratty.
leaving those people behind
and hearing about the people at the aeroport after
we were unprepared.
way I see it, we've got three different issues when it comes to civilian safety: trying to prevent firefights in the camps, coming up with ways to protect civilians if firefights do happen, and preventing mass executions.
as far as the first goes, we can train the muggleborn we're arming and the camp admins who are on our side in basic warding techniques and how to eliminate hostiles within the camps quickly, and we can try our damndest to coordinate enough so that if there is some sort of uprising again the MLE is spread too thin to concentrate their forces.
when it comes to protection during a firefight, I could use some help. I've been talking with lee about developing shelter tents that would have passive protective warding that people could put their kids into, but we can't make them on the scale we'd need to even if they did work. maybe with davidson's help we could come up with enough shelter tents for the kids of one camp. maybe.
we could also make safehouses in the camp -- designate a building or two, ward the hell out of them in stages in a way that the camp admins won't notice, or train the muggleborn to do it on their own, spread the word quietly so people in the camps know they can seek shelter there? what do you think? yeah, they'd notice if an entire building disappeared off the map, or if they couldn't enter with a wand, but we could trip those at the last minute and set everything else up so that even if we couldn't do the last stages of warding, it'd still be fairly secure.
the last one I've got no answers for.
what's to stop them from killing everyone and just replacing them with more sleepers? they could pull something like that again either after a camp rebels and loses or if there's a host of uprisings elsewhere and they can't be arsed to keep order.
it's kept me up nights. and the only answer I can come up with is that if there is an uprising, we can't lose. and if it happened right now? we would.
I'm ready to head back there when you are.
and if you're free this weekend, we can drill shielding, group combat, and rough terrain scenarios. tim and fin can come in and help out, and steve wants to work on his form too.
I've been getting together samples of some of fu's work with muggle weaponry to give to Birdwhistle to give her an idea of what we've been working on when we go back to her. I've got a feeling that weapons will only go so far, though, and we've also got to think about more active defence too.
it all keeps coming back to ireland.
we held kerry for a few hours at most before they came storming in, and we had to pull back. and it was sheer bloody luck that they didn't just wipe out the entire kerry camp like they did with sixmilebridge and bunratty.
leaving those people behind
and hearing about the people at the aeroport after
we were unprepared.
way I see it, we've got three different issues when it comes to civilian safety: trying to prevent firefights in the camps, coming up with ways to protect civilians if firefights do happen, and preventing mass executions.
as far as the first goes, we can train the muggleborn we're arming and the camp admins who are on our side in basic warding techniques and how to eliminate hostiles within the camps quickly, and we can try our damndest to coordinate enough so that if there is some sort of uprising again the MLE is spread too thin to concentrate their forces.
when it comes to protection during a firefight, I could use some help. I've been talking with lee about developing shelter tents that would have passive protective warding that people could put their kids into, but we can't make them on the scale we'd need to even if they did work. maybe with davidson's help we could come up with enough shelter tents for the kids of one camp. maybe.
we could also make safehouses in the camp -- designate a building or two, ward the hell out of them in stages in a way that the camp admins won't notice, or train the muggleborn to do it on their own, spread the word quietly so people in the camps know they can seek shelter there? what do you think? yeah, they'd notice if an entire building disappeared off the map, or if they couldn't enter with a wand, but we could trip those at the last minute and set everything else up so that even if we couldn't do the last stages of warding, it'd still be fairly secure.
the last one I've got no answers for.
what's to stop them from killing everyone and just replacing them with more sleepers? they could pull something like that again either after a camp rebels and loses or if there's a host of uprisings elsewhere and they can't be arsed to keep order.
it's kept me up nights. and the only answer I can come up with is that if there is an uprising, we can't lose. and if it happened right now? we would.